
The Street Pass feature allows you to send your Link to other players' worlds as a Dark Link, who passers-by can challenge in a player vs. Outside of the critical path, A Link Between Worlds also provides entertaining minigames, engaging side-quests, and intense Street Pass battles to take part in. But, thanks to the new mechanic, there were definitely some instances that left me scratching my head. I've been playing Zelda games my whole life and I generally find the typical Zelda puzzle to be a breeze. You'll find yourself swapping forms to reach every corner of the dungeon to scrounge up all of the hidden chests and rupees-plus, the ability to flatten yourself against walls spawns mind-bogglingly challenging puzzles.

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The new mechanic blends well with the exploration aspect of the series and is easy and entertaining to use. This is definitely an adventure that every 3DS owner needs to play.Early on in the story, Link gains the power to flatten himself onto walls as a painting, allowing him to move horizontally to squeeze through cracks and traverse platforms. If you've played the SNES classic, you might find the remade overworld a bit too familiar, but with Ravio's item rental system, tight dungeon design, and addictive overworld distractions, A Link Between Worlds stands strong on its own merits. The Legend of Zelda: A Link Between Worlds takes you back to the rich, dual world of A Link to the Past, and brings interesting gameplay elements, outstanding 3D visuals, and challenging puzzles to make a fantastic Zelda title. The orchestral Hyrule and Lorule overworld melodies bring back memories of the SNES's A Link to the Past, and the themed dungeon music sets the mood for the fiery-, icy-, and watery-themed challenges that await with beautiful renditions of both new and classic tunes.

On top of the game's visual prowess, the music stacks up as some of the best in the series. Link pops out of the screen as he's launched into the air, flying enemies hover over the hero as they wait to attack, and there's a fascinating sense of depth as you look down from mountaintops and into bottomless pits. As a 3DS owner, I rarely push my handheld's 3D slider up beyond the halfway point, but the beautiful 3D effects of looking down on Hyrule and the multi-layered dungeons showcase the system's 3D feature fantastically, so I crank that thing up to full. With the series' classic isometric perspective, A Link Between Worlds makes excellent use of the console's 3D capabilities. Link's new adventure is equally impressive outside the core gameplay. Because of rewarding upgrades, the constant lookout for crying cephalopods is easily one of the most addictive side-quests in the series. She can change a single shot bow to a triple shot, or improve the damage and range of your fire rod, which can be incredibly helpful down the line. With Mother Maiamai's quest in particular, she'll reward you by upgrading equipment you own as you rescue her cute, little, squid babies. Whether you take the time to hunt down every possible heart piece or try find all 100 babies belonging to Mother Maiamai (a new character to the series), it's well worth the trouble. The typical Zelda collectible quests also return, and they are just as rewarding as ever. This mode makes for an entertaining distraction from dungeon diving and it's a great incentive to find the most powerful items and equipment in your playthrough.

Early on in the story, Link gains the power to flatten himself onto walls as a painting, allowing him to move horizontally to squeeze through cracks and traverse platforms.
